Patch Notes:
- Class Talents
- Achievements
- Live Event Trophies
- Updated Mage Artwork
- Bug fixes
Note: There was a discussion a few days ago about whether or to make all talents available to all classes. We decided to keep talents as class specific because we want the classes to feel as unique as possible. Also, by making the talents available to all classes, it limits the kind of talents we can make because we'd have to consider every class for every talent.
Wednesday, 26 June 2013
Shield Items
Hi guys! Here's an update on some of the shield items we've been working on. Still some possible texture adjustments to be made, but were happy how they turned out so far.
Friday, 21 June 2013
Introducing Talents
In our next patch we are also introducing a new features called Talents. Talents are passive abilities that give you persistent bonuses during battles. Here are a preview of the initial talents going into the game:
EDIT: These talents are meant to be class specific, but we are currently discussing the idea of making them all available to any class.
EDIT: These talents are meant to be class specific, but we are currently discussing the idea of making them all available to any class.
Art of War
+20% damage on all attacks against your opponent's defence. (Paladin)
Zealot
+5% of your current defence points is added as damage to all attacks. (Paladin)
Ruthlessness
+5% chance of landing a critical hit on all attacks. (Berserker)
Weapon Master
+10% damage dealt on all attacks. (Berserker)
Elementalist
+10% mana received when matching a mana cube. (Mage)
Glass Cannon
+15% damage on all attacks and on all damage received. (Mage)
Wednesday, 19 June 2013
Live Event Trophies
In our next patch, we are rolling out the trophies feature. If you rank high enough in a live event, you will be awarded with an in-game trophy. Check out the Silver cup below:
Tuesday, 18 June 2013
Thursday, 13 June 2013
0.8.1b Update Released
Patch Notes:
- Google Play Games support
- Remote friend match invites
- Defence cap lowered to 2000
- Paladin and Berserker Skill balancing
- Leaderboard UI improvements
- Multiple battle camera angles
- Berserker art update
- Bug fixes
- Google Play Games support
- Remote friend match invites
- Defence cap lowered to 2000
- Paladin and Berserker Skill balancing
- Leaderboard UI improvements
- Multiple battle camera angles
- Berserker art update
- Bug fixes
Skill changes
Conversion
Requires Water Mana instead of EarthHoly Strike
Requires Earth Mana instead of WaterBerserker Rage
User self-inflicts 100 damage instead of 200Invincible Rage
User self-inflicts 100 damage instead of 200Mighty Strike
Deals 800 damage instead of 750Wednesday, 12 June 2013
Tuesday, 11 June 2013
Multiple Battle Cameras
We're going to be experimenting with multiple camera angles for the battle sequences in our next patch. Here are some screenshots showing how the new angles look.
Wednesday, 5 June 2013
0.8b Update Released
Patch Notes:
- Conversion now generates defence during battle
- Live match indicator
- Improved matchmaking
- Improved battle notifications
- Improved AI
... and more :)
- Conversion now generates defence during battle
- Live match indicator
- Improved matchmaking
- Improved battle notifications
- Improved AI
... and more :)
Skill changes
Conversion
Defence cubes are no longer generated during puzzle play. Instead, 600 defence is now generated during battle.Monday, 3 June 2013
Sunday, 2 June 2013
Interview on Android Dissected
Find out more about the development of Hero Forge on this interview from Android Dissected. Thanks Drew Sanders for this write up.
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