Tuesday, 30 July 2013

Hero Forge 1.0 IS HERE

Its finally here! Keep in mind that we're rolling the game out slowly to users so it may be hard to find live matches for a day or so.

Download on Google Play now!

Watch the official trailer












Thursday, 25 July 2013

Minor Beta Update

Hey guys, we've just pushed out the 0.8.3b update. This just contains a bit of logic to help transition from the beta to 1.0.

Saturday, 20 July 2013

We're Almost There!

We will be taking an additional week or two to polish the game as much as we can, so we're currently aiming to launch at the end of July. Thanks for your patience guys! In the meantime, check out this cool item set from the game:


Friday, 19 July 2013

New Monster types








Heres a sneakpeak at some new monster types



Beta Server fixes + Rematch Feature

The Hero Forge Beta Server was patched today with a few improvements:
  • The long standing bug where your rank appears to drop following a win has been fixed.
  • Players are no longer penalized with a loss for bailing on bot matches.  (Disconnecting from a live match will still be penalized)
As well, we've implemented the much requested Rematch feature - after an epic live match you can request a rematch by pressing a button on the end screen:




Thursday, 18 July 2013

Sunday, 14 July 2013

Introducing Activity Stream

In Hero Forge 1.0, the friend card bar at the top of the main Forge screen will be replaced with a new feature called Activity Stream. Activity Stream is a log of your G+ friends' recent activity in the game. For example, if your friend crafts a new item or achieves a new winning streak, it will be visible to you. The Activity Stream is displayed as a minimal rolling feed at the top of the Forge screen, but with the click of a button you can expand it into a full screen, scrollable view.

Monday, 8 July 2013

Items - Work In Progress


A decent sized sample of the gear we're working on.


Heres a free tiled texture of some chainmail we've been using. Feel free to use it yourselves fellow artists!



Wednesday, 3 July 2013

1.0 Launch Plans

We will be wrapping up the beta and launching the full 1.0 version of Hero Forge sometime mid-July. Here's what to expect:

Server Reset

Due to the many differences between the beta and the full version of the game,  the server will be reset for the 1.0 release. This means that all of your characters will be wiped and everyone will have a fresh start.


Key Differences

Here are the key differences between the beta and the 1.0 version of the game:
  • Monsters & Bosses
    • In the beta, most battles were PvP and there was the occasional Werewolf fight. In 1.0, on top of the PvP battles, there will also be a series of monsters and bosses to defeat.
  • Items & Crafting
    • In the beta, every item was available for crafting from the start. In 1.0, you will have a crafting level associated with your character and this level will determine which items you can craft. You can gain crafting levels by crafting more items. We added this feature because we wanted players to feel a sense of progression through the game with respect to items. There will also be a lot more items available in 1.0, including full body armor.
  • Item Abilities, Enchants, and Potions
    • In 1.0, monsters will be a lot tougher than a regular opponent. In order to defeat monsters, you will need to craft better items, enchant your items, and use potions during battle. Note that none of these three things will affect PvP battles and we did this on purpose to keep things fair and balanced for multiplayer.
  • Levels & Skills
    • In the beta, every skill and talent was available to you from the start. In 1.0, you will have to unlock your skills by levelling up your character. We did this to give players a sense of progression through the game. It should take several hours of gameplay to regain all your skills so it shouldn't be a big deal for veterans of the game that want to get everything back quickly.


Beta Reward

All players that participated in the beta that are signed into G+ will receive a small reward in the 1.0 version. We haven't decided what this will be yet, but it may be something like an achievement, some extra starting resources, or perhaps a custom item. It won't be huge, but we offer it as a token of our appreciation to you guys for helping us make the game better.

Feature Requests

Since we will be working hard to wrap up 1.0, we most likely won't be implementing any feature requests between now and then. However, we will certainly still be taking suggestions and writing them down for future updates. So keep the ideas coming!